Sunday, March 13, 2011

Answer by No Sleeves



Title: Beelzebub ED Single - Answer
Artist: No Sleeves
Street Release Date: March 2, 2011

Tracklist:

1. Answer
2. Monozuki 1gou
3. Answer TV Animation ver.
4. Answer -Instrumental-
5. Monozuki 1gou -Instrumental-

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PV
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Saturday, March 5, 2011

Building a Empire Part 2.5



Three Kingdoms Online

STAGE 2.5 - DOMINATION

Part 1 - League Flags and Base Regions

League Flags have one purpose: they show off the fact that you own an area. They have two effects: One - at level 10, they turn the base region you are in blue, to show you own it. Two - if your blue bits and your league leader's blue bits connect, you can move your city around inside them. But it takes a bloody great long time. Last I heard, it was 15 hours.

Now, base regions. When you put up a flag, your base region is not the 7x7 area around you. It's the 7x7 space you live in based on the grid starting at 0:0. Which means that if you are on 143:220, you are in the centre of your base region, but if you are at 434:189, you are in a corner of it. How do you figure out if you are in the centre or not? Easy. Take your coordinates. [My fictional city is at 345:678.] Subtract 3 (the number between the centre and the edge of a space) from both. [Now it's 342:675.] Now divide by 7 (the number of spaces in an area). [Ok...48.86:96.43]. Round both numbers down, to the nearest unit [48:96], multiply by 7 [336:672], add 3 [339:675]. This is the centre of your base region. Focus on it. At LF10, this area will turn blue.

Thanks to Tsao for that method. Now presumably, once all of the map is owned by your league, or just by you, you win. Since none of the servers have made it to this point yet, it's difficult to say. I doubt any lone wolf would be able to withstand a league though. So this leads us to:


Part 2 - Being an active contributor to your league

A) Paying gold
You can pay gold to get Marching Pocks and Marching Chests, or Tiger Tokens to donate to your league. But there are other ways to help.

B) King of the Hill
Helping your league win KotH is good - it means your league taxes other leagues instead of the other way round. Let me explain the basics of what goes on, for those who don't know.

Friday, Regional: Four cities, each one corresponding to a group of states - East, North, South and West. Find the corresponding one for you under the King of the Hill button in the sidebar (which you can only see when in the Resource or City panes). The objective is to capture one of these cities from NPCs and, with the help of your leaguemates, continue to hold it against other leagues' forces until the end of the round. Round lasts from 10:00 server time to 10:30, also server time. Troop limit inside the city is 800. Troops set to destroy will automatically support if city is held by an ally. Units with higher defense are automatically swapped in to replace units with lower defense. Travel time to city is 4:00 if inside the region, 8:00 if outside the region. This is one of the reasons why I mentioned previously that joining a league with many people in different states was a good idea. It is possible, with enough active players, to get more than one regional capital.

Saturday, National: Everyone goes for a single city, otherwise same deal as Regional. Travel time everywhere is 4:00. 19:00 to 19:30 server time.

EDIT: Correction, the limit for defenders in the city is increasing with server age.

Prizes are the same for both events: One for the person who held the city the longest, one for the one who held it at the end, one for the one with most kills, several for random (?) participants.

Winning these weekly events repeatedly will slowly give your league an advantage over other leagues.


C) Spreading
Go, build! This is the other reason it's good to be in a league with people all over the place. You can cover the map with sub-cities, all over the map, like a plague, spreading, covering everything, killing everyone in your path, until YOU are all that is left. MUAHAHAHAHAHAHAHAHAHAHAHA!

This is also why you want to space your sub-cities to be in different base regions. That way, you can cover a 14x14 area of the map with 4 cities. You could, theoretically, have cities with nothing in them but an annexe and an LF10. Near an Independent, of course, to provide a defending force.

End Stage 2.5
To be finished in Stage 3

Lomba Desain Poster Digital “Deep Indonesia 2011″


LATAR BELAKANG.
Pameran DEEP Indonesia 2011 adalah sebuah pameran internasional yang memamerkan perkembangan aktivitas selam, wisata petualangan dan olah raga air di Indonesia, yang akan diselenggarakan mulai tanggal 31 Maret – 3 April 2011 di Hall A, Jakarta Convention Center.
Deep Indonesia 2011 memiliki sasaran untuk mempromosikan industri wisata bahari melalui kegiatan selam, olah raga perairan dan wisata petualangan sekaligus mengajak masyarakat untuk mencintai laut dan sumber daya kelautan.
Salah satu tujuan dari pameran DEEP Indonesia 2011 adalah untuk meningkatkan kesadaran masyarakat terhadap konservasi lingkungan hidup terutama lingkungan hidup kelautan dan sumber daya kelautan. Tujuan inilah yang menjadi dasar dari diselenggarakannya Lomba Desain Poster Digital oleh PT. Exhibition Network Indonesia, sebagai penyelenggara pameran bekerjasama dengan Coremap II, sebuah lembaga rehabilitas terumbu karang di bawah Departemen Kelautan & Perikanan.

DEEP Indonesia 2011 didukung sepenuhnya oleh Departemen Kebudayaan dan Pariwisata, Departemen Kelautan dan Perikanan, Kementerian LIngkungan Hidup dan Persatuan Olah Raga Selam Seluruh Indonesia. Departemen Kebudayaan dan Pariwisata secara resmi telah mencanangkan pameran DEEP Indonesia sebagai salah satu agenda nasional untuk pengembangan industri selam dan wisata bahari di tanah air. DEEP Indonesia 2011 juga mendapat dukungan penuh dari media-media komunitas terkait tingkat internasional.
LINGKUP KARYA DAN PESERTA LOMBA.
Kompetisi desain poster dalam wujud digital untuk UMUM
Poster merupakan medium komunikasi yang efektif untuk menyampaikan pesan yang singkat tetapi padat, dan impresif karena ukurannya yang relatif besar. Desain poster digital yang dimaksud adalah karya poster dibuat dengan menggunakan program grafis di komputer atau dibuat/ digambar secara manual kemudian dipindai (scanned) atau difoto digital agar berwujud digital. Tujuan digitalisasi ini adalah agar mempercepat, mempermudah dan mengurangi pengeluaran biaya pencetakan. Walaupun bentukan akhirnya adalah digital, tetapi peserta lomba dianjurkan untuk melakukan penilaian ulang mengenai faktor ukuran sebenarnya dari poster tersebut; yaitu setara dengan 60 x 90 cm.
Peserta lomba adalah khusus pelajar SMU dan mahasiswa di sekolah/perguruan tinggi se-Indonesia, yang masih aktif dan memiliki bukti yang kuat atas statusnya tersebut dari sekolah/perguruan tinggi tempatnya berada.
OBJEKTIF LOMBA.
a. Tema poster: “Kujaga Terumbu Karangku agar terus lestari dan mensejahterakan”
b. Latar Belakang Tema:
Sebagai Negara kepulauan terbesar di dunia, sebagian besar masyarakat Indonesia tinggal di wilayah pesisir. Namun demikian, hasil yang berasal dari pengelolaan terumbu karang belum menjadi pendapatan utama masyarakat. Alih-alih melakukan pengelolaan, kondisi terumbu karang di Indonesia saat ini sangat memprihatinkan dimana hanya 30 persen yang kondisinya ‘baik’ sisanya dalam kondisi ‘kurang baik’. Penyebab utama kondisi tersebut adalah didominasi oleh faktor manusia yang masih menangkap ikan dengan cara yang merusak, yaitu menggunakan bom dan bius.
Maka dari itu Pemerintah menjalani program rehabilitasi dan pengelolaan terumbu karang atau COREMAP yang saat ini memasuki tahap II. Program ini merupakan inisiatif Pemerintah dalam mengelola dan merehabilitasi ekosistem terumbu karang di Indonesia. Salah satu indikator kesuksesannya adalah tumbuhnya kesadaran masyarakat dalam menjaga melakukan upaya konservasi terumbu karang di wilayah perairannya.
Seiring tumbuhnya kesadaran masyarakat akan pentingnya menjaga ekosistem pesisirnya, beberapa instrument untuk menjaganya daerah ini pun juga disusun. Beberapa Pemerintah Kabupaten/Kota telah menyusun dan mengajukan seperangkat Peraturan Daerah (Perda) dan juga Perdes tentang Pengelolaan Terumbu Karang ataupun Wilayah Pesisir di wilayahnya. Peraturan tersebut diarahkan dalam upaya menjaga dan melestarikan ekosistem terumbu karang.
Sementara Pemerintah Pusat membentuk Undang-undang No.45 tahun 2009 tentang Perikanan. Undang-undang tersebut menegaskan bahwa “Setiap orang yang dengan sengaja memiliki, menguasai, membawa, dan/atau menggunakan alat penangkap ikan dan/atau alat bantu penangkapan ikan yang mengganggu dan merusak keberlanjutan sumber daya ikan di kapal penangkap ikan di wilayah pengelolaan perikanan Negara Republik Indonesia, dipidana dengan pidana penjara paling lama 5 (lima) tahun dan denda paling banyak Rp. 2.000.000.000,00 (Dua Milyar Rupiah).”
Kita semua mempunyai peran penting dalam mengupayakan kondisi terumbu karang kita menjadi lebih baik, diantaranya adalah turut menjaga dan dan melestarikan ekosistem terumbu karang. Salah satu partisipasi yang bisa dilakukan adalah membantu sosialisasi dan publikasi ajakan untuk menjaga terumbu karang tersebut kepada masyarakat luas melalui media poster digital. Untuk itulah Coremap II memanfaatkan acara DEEP Indonesia 2011 mengajak peserta lomba poster menuangkan ide kreatifnya untuk mendesign sebuah karya Poster dengan tema “Kujaga Terumbu Karang agar terus lestari dan mensejahterakan”
b. Target poster: sasaran utama komunikasi adalah untuk para nelayan, sasaran sekundernya adalah masyarakat luas.
c. Tujuan poster:
- Mensosialisasikan misi program Coremap II untuk melibatkan seluruh masyarakat khususnya yang tinggal di pesisir berpartisipasi aktif dalam upaya konservasi terumbu karang
- Mensosialisasikan upaya pengawasan wilayah perairan kepada seluruh masyarakat melalui Undang-undang No. 45 tahun 2009 tentang Perikanan
- Menggugah para nelayan dan masyarakat umum untuk menjadi individu/komunitas yang aktif berpartisipasi menjadi agen pelestari lingkungan hidup dan sumber daya kelautan
- Menghidupkan kecintaan para nelayan dan masyarakat umum akan manfaat kelestarian alam untuk kekayaan potensi kehidupan laut, serta keindahan alamnya
- Menggugah kesadaran para nelayan dan masyarakat umum agar melakukan upaya pencegahan individu/kolektif atas perusakan kehidupan kelautan.
d. Anjuran:
Peserta lomba dianjurkan untuk memperdalam referensi tentang tema lomba, membangun esensi masalah dan sasaran komunikasi (terutama cara pemilihan kata-kata yang cocok untuk para nelayan), serta mengkaji manfaat desain dan fungsi poster.
KETERANGAN TEKNIS LOMBA.
a. Format karya poster:
- karya asli: dibuat dengan format RGB, tiff, ukuran 3543 x 5315 pixels (setara dengan 60 x 90 cm, 150 pixels/inch), posisi vertikal,
- thumbnail (perkecilan) karya: dibuat dengan format RGB, jpg, ukuran 534 x 800 pixels (setara dengan 9 x 13.5 cm, 150 pixel/inch), posisi vertikal, file size < 220 KB.
b. Ketentuan karya:
- Desain poster harus mencantumkan teks/naskah: Ps. 85 UU 45/2009 : “Setiap orang yang dengan sengaja memiliki, menguasai, membawa, dan/atau menggunakan alat penangkap ikan dan/atau alat bantu penangkapan ikan yang mengganggu dan merusak keberlanjutan sumber daya ikan di kapal penangkap ikan di wilayah pengelolaan perikanan Negara Republik Indonesia, dipidana dengan pidana penjara paling lama 5 (lima) tahun dan denda paling banyak Rp. 2.000.000.000,00 (Dua Milyar Rupiah).”
- teknis dan gaya visualisasi bebas, orisinal, asli 100% buatan sendiri dan tidak memakai elemen yang melanggar hak cipta dan etika pembuatan karya cipta (bukan tiruan atau jiplakan),
- apabila ada pembuktian pelanggaran ketentuan ini, karya akan dianulir dan/atau dibatalkan penghargaannya,
- karya bisa berupa hasil kerja individual atau kolaborasi dengan mengatasnamakan salah satu individu yang terlibat penuh dan memenuhi persyaratan sebagai peserta,
- karya bisa dibuat dengan menggunakan program grafis di komputer atau dibuat/digambar secara manual kemudian dipindai (scanned) atau difoto digital, sehingga berwujud digital,
- hak cipta seluruh karya yang diterima panitia merupakan milik masing-masing peserta. Panitia, penyelenggara dan pihak sponsor berhak mempublikasikan karya tersebut dengan memberi informasi/kredit pemilik hak ciptanya.
c. Ketentuan isi paket/amplop pengiriman karya:
- 1 buah CD (compact disc) berisi karya asli dan thumbnail karya
- 1 buah komputer printout karya ditempel ke atau pada kertas A4 tebal
- 1 formulir registrasi lomba (cetakan/printout/ foto kopi) yang sudah diisi lengkap (biodata dan penjelasan/rasionalisasi karya)
- 1 buah copy KTP
- 1 buah copy kartu pelajar atau mahasiswa
- 1 surat keterangan yang menyatakan pelajar atau mahasiswa yang masih aktif.
- Tulis “Lomba Desain Poster Deep Indonesia 2009” pada sudut kiri atas amplop dan amplop tidak digulung/dilipat.
d. Waktu dan alamat pengiriman karya:
- paket/amplop karya selambat-lambatnya diterima di alamat panitia tanggal:
24 Maret 2011, jam 17.00 wib
(BUKAN CAP POS)
- karya dikirim langsung/via pos ke alamat panitia (pada jam kerja)
PENJURIAN.
Seluruh karya terkirim akan mendapat kesempatan dinilai oleh dewan juri, satu nama peserta hanya punya kesempatan untuk mendapat satu penghargaan. Dewan Juri terdiri dari praktisi/desainer senior, pendidik/dosen DKV dan wakil dari penyelenggara dan sponsor (Xnet & Coremap).
Hal yang dijadikan dasar penilaian juri adalah:
- orisinalitas karya,
- kesesuaian tema dan konsep desain,
- lingkup kedalaman eksplorasi tema serta komunikatif dalam menyampaikan pesan,
- inovasi serta sisi artistik penyajian visual.
PENGHARGAAN  Pemenang kompetisi ini akan mendapatkan sertifikat dan hadiah apresiasi, dalam bentuk sebagai berikut:
a. Pemenang pertama: uang Rp. 6.000.000,-dan hadiah hiburan sponsor
b. Pemenang kedua: uang Rp. 3.500.000,- dan hadiah hiburan sponsor  c. Pemenang ketiga: uang Rp. 2.500.000,- dan hadiah hiburan sponsor
d. 3 Pemenang harapan: @ uang Rp. 1.000.000,- dan hadiah hiburan sponsor
e. Semua finalis akan mendapat sertifikat dan hadiah hiburan dari sponsor.
Karya pemenang, finalis dan beberapa karya peserta yang layak, akan dipamerkan di acara DEEP Indonesia 2011, tanggal 31 Maret – 3 April 2011 di Hall A, Jakarta Convention Center, dan akan diberikan sertifikat tanda keikutsertaan pameran dan publikasi tingkat internasional. Pengumuman pemenang akan dilaksanakan pada acara tersebut pada tanggal 3 April 2011. Karya finalis juga akan ditayangkan mulai tanggal 25 Maret 2011 di situs internet dengan alamat:
www.dgi-indonesia.com dan www.fdgi.net serta facebook event
Karya yang masuk menjadi milik dan dokumentasi panitia. Tidak diadakan komunikasi apapun dengan panitia.
Alamat pengiriman karya (pada jam kantor: 09.00 – 16.00)
Panitia Lomba Desain Poster Digital
DEEP Indonesia 2011
d/a Surya Palace Jaya up Lulu
Jl. Moh.Mansyur 208 – 214
Jakarta 11210
KONTAK PANITIA: (harap tidak via sms)
Vivi: 085213286768
Adri: 08561852216
INFORMASI INI DAN FORM REGISTRASI LOMBA BISA DIAKSES DARI:
www.dgi-indonesia.com
www.fdgi.info
facebook event



Download > Formulir Registrasi Deep Indonesia 2011

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Monday, February 28, 2011

Building a Empire Part 2


Three Kingdoms Online


STAGE 2 - EXPANSION

Now that you have a good-sized city with a fair defending force, it it time to increase your power further.


Step 1: Choosing your method

There are two methods by which you can grow.

A) Consolidation
This method is good for defensive players. It consists of continuing as you have been, growing one city's resource fields and army until you are certain that your city can withstand anything. This usually means CW 20, T 20, AS and WS 20 and VC 20. This allows you maximum defensive power and maximum troop upgrades. Only once you are sure you can defend will you expand. This method is for new players who are not yet confident about playing the game. It does however, have one major problem: army size. You can only grow an army so large on 6 farms, even with level 20 farms and a fully upgraded mill. To counteract this, the best strategy is to build predominantly defensive units in your first city, with maybe 1/3 of your forces dedicated to attack. This way, you can host your main attacking force elsewhere, where it can grow to a staggering size. Always keep in mind that a negative food output is not only acceptable but encouraged. You can host an army half again as large, and cover your shortfall with a few faction quests and raids.

B) Replication
This method is better for more aggressive players, or just confident players. It consists of building one or more sub-cities as early on as possible. These sub-cities might be built on Guarded Spaces, where there are more farms, so that larger armies can be built. Many players recommend building your main attacking force on a 15-space, where you can build the largest army. However, you may wish, if the space is close enough, to build them elsewhere, and simply station them there when necessary. It is your choice. It is a bad idea to send your troops to support another city that is far away. If you get a 15-space that is more than, say 20 minutes of infantry-march from your hiring city, make it independent.

Personally, I built my mansion on a 15-space (10 minutes away) to maximize my food output, but I hire my attacking and defending forces in my first city, where they are upgraded. All I hire in my other cities are plunderers and archers. This allows forces stationed in all cities to be upgraded, while negating the cost of upgrading soldiers from multiple cities. This method will not, of course, work when I build more cities farther away, but for now, it does. The only disadvantage with this model is that it does not allow the heroes stationed in the non-army cities to be sent on faction quests. This is not a problem, though; it is simply a matter if sending the hero to the city hosting the army. Heroes can be commanded from any city with a career centre. This model also allows for the production of the huge numbers of men required to go on faction quests later in the game.

Note: What do I mean by "stationed"? If you deploy your units, there is an option to "support" another city. They will defend it from attack and eat that city's grain, but cannot be commanded from there, even if it is your city; they must first be returned to the original city. You can call them back in your command centre, or the other city can send them back from theirs.

EDIT: [701666663]: Shu uses some of the same units for plundering as it does for its main attack force, so this method is not always best for players of that nation.


Step 2: Recognizing good locations

On your map, there are lots of free spaces. The trick is choosing the best one for you. With your first few cities, keep in mind the three P's: Placement, Proximity and Production.

-- If you are building your city on a 6 or a 9-space, the resource production should be balanced enough for autonomy - you can build the city independently of your others, as far away as you want. But if you are building on a 15-space, you might want another city nearby to provide wood, stone and iron.
-- If you find a cluster of, for example, Stone oases nearby, you might want to place a city right in the middle of them, just to profit from all that extra stone. You could then dedicate that city solely to shipping large amounts of stone to one or more of your other cities. You might even search specifically for such a cluster in your area if you noticed a constant deficiency in one of your resources.
--Try to spread your cities around several base areas, instead of having them all in one. More on this in Stage 2.5.
-- Having cities in multiple states has advantages that will be also discussed in Stage 2.5.


Step 3: Founding the sub-city

Your Mansion or Annexe will allow you to build one sub-city at M10, M15 and M20. At each of these levels, you will be allowed to hire the necessary units for one sub-city, no more - you will be able to hire either one Lobbyist or 3 Pioneers (thank you to Tsao for that info). If you are quick enough, you will have surmised that there are two ways to build a sub-city. This is true. You may either use a Lobbyist to take over another person's sub-city, or start your own with 3 lobbyists. Once the new sub-city is successfully built or stolen, the corresponding unit will disappear.

To build a city using pioneers, you must have 3 pioneers and 800 of each resource to fill up the stocks. Simply click on the square you wish to colonize. If there is an army there occupying a Guarded Space, you will have to destroy them. If not, when you mouse over the button, instead of saying "Deploy", it will say "Build City". Click. Ta-da! With this method, you have much more control over the direction of your city's buildings - what goes up, what gets upgraded, etc.

To take over a city using a lobbyist, you must first ascertain that it is not the player's main city. If they have only one city, it is their main city, regardless of whether it has a mansion in it yet or not. Therefore, you cannot "kill" a player by taking over their only city. After the player has built a second city, the one with a mansion in it will be their main city. How do you tell which of a player's cities is their main? I would say to look on their profile for the one with the highest population, but that is not always correct. I will edit this if I find a better answer. Once you have ascertained which city is the sub-city, you must annihilate their army, destroy their annexe (if there is one) with demolishers and reduce their city's loyalty to 0 with your lobbyist, at which point it will be yours. The advantage to this is that you can obtain an already-built city, and make other people do your work for you. The disadvantages are that you may risk severely pissing off someone with one or many other cities to crush you with, and any league members they may have. Also, if they do have an annexe, well, from what I have heard, demolishers can be somewhat...unpredictable, and might damage or destroy more than just the annexe. Finally...demolishers take a bloody great amount of time and resources to research and build, so this method is primarily for use later in the game. It's great against players from enemy leagues though. No better way to demoralize your opponent into a farm than to...acquire...his hard work and time spent.


Step 4: Building up your sub-city

Once your sub-city is built, you must determine the kind of sub-city it is: Dependent (D) or Independent (I). Dependent cities are there only to provide resources or space to station an army. Independent cities function on their own, and support nearby dependent cities, though you can have two dependent cities which support each other (like a D6-space providing resources to a D15, which stations the army from the I-). This model usually results in clusters of cities - one Independent and one or more Dependents in one place, and several clusters all over the map. Usually, all research (Weapons, Defense, Speed) for a city cluster is done in the Independent city, to minimize cost. The exception to this is transport. Trading resources between cities is vital, so upgrade your markets and libraries accordingly.

If your city is Independent, follow Stage 1. If not, your upgrading will be dissimilar. You still want resources first (R 5-7), but since you can get help from your other city(cities), it is not quite as important. Next, Builder's Guilds are cheap, especially now that you have multiple cities. What you are spending is time, not resources. Spend only as much time as you feel you will save from the upgrades. This usually entails BG20, but you may be satisfied with BG15. The only other strictly necessary structures for a dependent city are W and G (storage), CW (defense), Mr (trade), and maybe T (only if you intend to station archers there), An(only if you want to build another sub), L (transport research) and LF. League Flags will be covered in the next section.

Note that (as far as I know), the only difference between a Mansion and an Annexe is that the Mansion determines what your main city is. And no, if a Mansion in a secondary city is destroyed, Main City status does not revert back to the first city you built. Since, outside this one consideration, these two buildings are the same building,you cannot have both of them in one city. Choose which city to build your mansion in carefully - you don't want those 15 farms spaces stolen, but your Independent has all your research in it. Which is more valuable to you? Which is easier to defend?

End of Stage 2
Go to Stage 2.5

Cityville UNLIMITED LINK : Goods Factory EDITION

Well if you know the unlimited link plugin you'll know how to use this, if you don't, PLEASE READ THESE INSTRUCTIONS, they are as simple as it can be:

Instructions:
1.OPEN A DUMMY ACCOUNT
2.Click on the item you want to get (the one you're missing - YES YOU CAN OPEN 50 tabs if you're missing all of them)
3.Copy and paste that link in 10 tabs
4.Send (in each tab) the link to your dummy account (WAIT FOR ALL TABS TO LOAD BEFORE YOU START SENDING)
5.Disconnect from main account and log in to dummy account
6.Accept all the requests after you send them

Done

I adjusted the links for what you need from the goods factory, enjoy, and please add to the unlimited plugin :mrgreen:
Hard Hat
Robotic Arm
Work Uniforms
Launch Box
Safety Goggles


Enjoy please, and if you can click on the links below to help me finish my missions (ALL REWARDS NOT TAKING ANYTHING FROM YOU):
AXES
SEARCH PARTY
BIRD SEED

Last but not least, If this helped you and you really wish to thank me, 

THIS LINK WILL SEND 1 ZONING PERMIT FROM YOUR INVENTORY TO ME


by NewUser » Sat Feb 26, 2011 10:40 pm


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Sunday, February 27, 2011

How To Hide-Disable-Remove-Blogger Navbar From Your Blog

Learn how to hide,disable or remove the blogger navbar (navigation bar) from your blog.
First, let us see what blogger navbar is:




Blogger navbar allows users to easily navigate to other random blogs and it also has a feauture to search the blogs, and mark any blog as spam.
So,now you have a clear idea of what really a blogger navbar is.So, why so many people prefer to just remove the navbar inspite of the feautures it has like search, etc. Many people think that, it spoils the look of the blog, especially if your blog has differnet subtitle layout which looks too obvious to see for a visitor. Well, let me come to the actual point on how to disable or hide your blogger navbar.

Below is the step-by-step procedure on how to do it with photos to make it easy to understand.

1. Sign in to your blogger account and click the layout button next to your blog name




2. Next,click the edit html tab as shown in the below picture.




3. Add the below html code as specified in the below picture.
#navbar {
      height: 0px;
      visibility: hidden;
      display: none;
}



4. Save the changes.


Now, you can see your blog without that navbar (this tip can only hides the navbar,it doesn't completely delete it). If you want the navbar to appear again, just remove that code and save the changes.
If you have any doubts, regarding this post, don't hesitate to ask. You can ask your doubts via comments to this post.


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Adding Meta Tags To Blogger (blogspot) Blogs, Websites-SEO

If you don't know what meta tags are, and what is the importance of adding meta tags, here is the detailed description on how to add them to your blogger(blogspot) blogs or any website.

Do you know adding meta tags is so important if you want to get more traffic from search engines like google,yahoo,msn,etc,especially the meta description is the most important one.

If you don't know what meta tags are,Meta tags are the tags which describes your site and tells the search engines what your site is all about.Adding meta tags is an important factor in SEO.(Search Engine Optimisation).Meta tags allows search engines to index your web pages more accurately. In other words,Meta tags communicate with the search engines and tells more information about your site and make it index correctly and accurately.
Here is an example.This is what I got when I typed 'Kranthi tips' in the Google Search Engine.


As you can observe.'Tips and tricks............' is the meta tags description which I added to my site.
We have to add two meta tags to the head section of the template.One is the Meta description which describes your site and another one is Meta Keywords which tells about your site keywords(what your site is all about)
Here is how to add meta tags to your blogger(blogspot) blog:
1. Sign in to your blogger dashboard>click the 'layout' button[see the screenshot below]

2. Click on the 'Edit html' tab

Here is the code you have to add
<meta content='DESCRIPTION HERE' name='description'/>
<meta content='KEYWORDS HERE' name='keywords'/>
<meta content='AUTHOR NAME HERE' name='author'/>


DESCRIPTION HERE:Write your blog description
KEYWORDS:Write the keywords of your blog
AUTHOR NAME:Write the author's name(Your name)


{ UPDATE : }
Now..You don't need to do it manually.. I created an automatic Meta Tags Generator to make this process easy for you!
Just go to this page and Enter some basic information like keywords,description,etc.. It will automatically generate you error free, effective Meta tags. Once done, copy that code and follow the next step.


3.Add the above code just after this [Look at the below screenshot]
<b:include data='blog' name='all-head-content'/>



Don't forget to add description and keywords.
and save the changes.
IMPORTANT:
Several people were filling with just the keywords in the description.DON'T DO THAT.Google and other search engines will ban your site from the search engines list if you did so.And also,don't repeat the keyword more than 3 times.
That's it!You have sucessfully added the metatags to your blogger(blogpsot) blog.If you want to check whether you added the meta tags correctly or not,just type 'meta tags analyzer tool' in the google and you will find so many sites which can check whether you have added the tags correctly or not.


Saturday, February 26, 2011

Building a Empire Part 1



Three Kingdoms Online


Information Collection for Beginners Here
Building an Empire quickly and efficiently - Stage 1


STAGE 1: FOUNDATION




Step 1: Resources



It is important to have a high resource output if you want to build quickly. Therefore, the first week of your beginner's protection will be devoted (almost) solely to upgrading your resources. It is imperative that every resource field reach at least level 5 before you exit beginner's protection. Higher is better, however. I recommend at least level 7, but depending on how much time you are willing to dedicate to the game, this may not be possible. The first things other than Resources you will be building will be City buildings, which take more wood than anything else. Consequently, you could upgrade your Wood output slightly above your others, but really it won't make too much of a difference.




Step 2: City



During beginner's protection, it is more important to increase resource output. Therefore, for the first 3-5 days, you must build only if the resource reward for completing the quests is equal to or greater than the cost of building. The exception to this is the Career Centre, which you can upgrade until you have the capacity for 2 heroes. More faction quests, scrimmages and duels means more back. From this point on, focus on doing as many resource-reward faction quests as possible. If this requires recruiting units, keep the cost down by recruiting cheap infantry. Keep in mind the various factions' Order Arrow rewards. If you piss off the wrong faction, you will not be able to collect them.



The building that will be the most useful to you is a very high level, preferably level 20, Builder's Guild. This will save maximum time. Therefore, you must have, as soon as possible and does not interfere too much with Resource Field upgrades, a level 1 Command Centre, a level 3 Barrack and a level 5 Drill Ground. These are the prerequisites for the Builder's Guild. It is also necessary, before fully upgrading the Guild, to have at least a level 3 Granary and level 8 Warehouse, in order to store all of the necessary resources. I recommend building the Warehouse and Guild in concert, which will save you some building time on the former.



If this is not all done before the Beginner's Protection period ends, do not worry. We will return to it. In fact, a level 20 Builder's Guild is, to my knowledge, impossible to complete before Beginner's Protection ends. I will elaborate further in a moment.




Step 3: League



You may not think that joining a league has much to do with building, but it does. You absolutely must join the right league before Beginner's Protection ends. Seeing that you are part of a league, other players will be hesitant to plunder you, fearing reprisal. This frees up your non-stolen resources to continue building. To find the right league for you, check your messages. There should be a "Recommended Leagues" message. Check all of these. They are all potential candidates. Now, search the Map of the surrounding area like so:



o
ooo
ooooo
ooooooo
ooooooooo
ooooooooooo
ooooooooo
ooooooo
ooooo
ooo
o



Red is your city. Blue is 3 fields in every direction, green is 5 in every direction. You want to search from 3 to 5 fields (7x7 areas) in every direction for the leagues that have the most members in your area. They will be the best able to protect you. It is good, but not necessary, for them to have many members in other states also. This can be taken care of later however. If at any point you notice that the league you choose tends not to move to help its members, it is a good idea to change. Back to leagues later. Now that you have one, there are other matters to attend to.




Step 4: City and Deployment



Your Beginner's Protection is over now. You should have, at least but not limited to: level 5-7 Resource Fields - ALL OF THEM!, a level 1 Command Centre (ComC), a level 3 Barrack (BK), a level 5 Drill Ground (DG), a level 5 Builder's Guild (BG), level 5 Warehouse (W) and Granary (G), Career Centre (CarC) with the capacity for 2 heroes, and a level 3-5 market (M). Now, this is the absolute minimum. You want to have at least this much, but if you have more, good. A Stable (S) and Scout Camp (SC) come to mind.



Your next step is to research your fastest cavalry unit. For Wu, this is Female Cavalry; for Wei, it is Light Cavalry, and for Shu, it is the Lancer. Your task is to recruit one or several raiding parties, based on what you can afford, as well as messengers to lead them. I would recommend a maximum of 3, but it is your choice.



The job of these is to increase your resources by plundering nearby safe cities. A safe city is a city with less than 70 residents. With this number of residents, it is reasonably certain that there will be little to no defenses. Less than thirty practically guarantees it. The first few raids might be conducted by heroes, so as to minimize the effect of those from the opposing army. For cities of 0 residents, I recommend parties able to carry 200 resources twice a day, or 300-400 once a day. This supplies a steady, reliable income of resources. This is, of course, assuming few other active players in the area. If there are, it might be better to strip them of everything they have all at once, before anyone else can (0 resident cities have 800 resource stores, total). This will dramatically increase your available resources.




Step 5: Construction



Once you have the raiding parties going, it is time to continue building. Whether your priority is attack or defense, the first step is a Builder's Guild of at least level 10, but preferably level 15 or even a full 20. This will drastically reduce your building times - at BG 20, all construction in the city takes 50% the time it would take otherwise. If you like, you can alternate upgrading it with upgrading your other structures. Drill Ground and Barrack/Stable for offense, or Drill Ground and City Wall (CW)/Tower (T)/Scout Camp for defense.




Step 6: Unit Choice



Once you reach BG 15-20, you want to research all the units needed for your type of game. For defensive players, this means archers and high defense units - Heavy and Guard Cavalry for Wu, Qing Cavalry for Wei and Lancer and Imperial Guard for Shu. Note that I really do not recommend a defensive stance for Shu players. You will also need a high-level wall, blindages included. This means S/SC 10-15 and CW 15, as well as T 5-10.



Offensive players will want more offensive units - Sword Infantry and Female Cavalry for Wu, Guardsman and Light/Qing Cavalry for Wei, and Glaiveman/Imperial Guard for Shu. This requires BK/S 10-15. You may also want to upgrade your warehouse and granary to accommodate all the farming you will undoubtedly be doing. Eventually you will work your way up to an Ironworks, and start using Rams and Demolishers.



Note that all armies will be composed primarily of cheap and easy-to-produce infantry, reinforced with expensive but strong cavalry. Archers may be used for attack, but I personally prefer them in a tower where the enemy cannot see them. It is your choice, and you may end up doing both.




Step 7: Familiarizing Yourself With Other Structures



The market is fairly essential to keep a balance of resources. If you have not noticed this and upgraded yours already, do so now. While it is true that you are conveniencing other players here, and not only yourself, you can destroy them later. You are building an Empire, after all.



The Library is useful for researching upgrades, but you may want to hold off on using it until you have established yourself as a power in your area. Deploy codes allow you to get up to 30 messengers to order your ever-growing army. There are transport upgrades and upgrades unique to each faction here as well.



The Theatre is useful only once you have a sub-city or two. For every 250 000 resources inputted, it increases commercial value a measly 5000 points. That is worth it in the long run, but takes a long time to build up to.



The Monitor's Office is useful for heavily defensive types. Increases the durability of your buildings. Just remember that you can't defend forever. A game bug allows it to be built only in a city with a mansion, not an annexe.



The Governor's House can upgrade to level 5, but costs an atrocious amount of resources to do so, in return for two functions: at level 3 you can command a Curfew, which negates Lobbyists for 24 hours, but costs you 20 loyalty. At level 5, you can enter War Mode: 5 hours of double food output, followed by 24 hours of no food output. I recommend never using it.



The Mansion and Annexe will be extensively explained during Stage 2: Expansion, as well as the League Flag.



End Stage 1
Go to Stage 2



source

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